Wednesday, 23 August 2017

Footsore Late Roman Sagittarii

It seems Steve and I are now in a mildly competitive rush to get our WAB armies together for Peterborough.
He's doing Irish - you should have a look at his progress over on his blog.

Right, here's what I've been up to.

Eight sagittarii pretty much blocked in and ready for some washes and highlights

Too much flesh paint on the palette meant I made a start on these eight spearmen too.

Even though Steve has over 100 wee Irish fellas to paint and I've already pretty much finished two units he will win the getting things painted race.

Tuesday, 22 August 2017

40K - Hunt the Milkman

Anopther small encounter with the Gaming Heir's Templars

We used the miniature carrying the geneseed containers that was part of the Macragge starter set. We always called it the milkman when I was in Mail Order.

The milkman started in the centre of the board and stumbled wildly about until a unit of troops could move into contact with him and escort him from the table.

It was a suitably bloodthirsty encounter,

 Waaagh Gruzzkup arrives, looking for milk geneseed


 The cavalry arrives

 Gruzzkup got his knobs out

The Ork boss goes down fighting

Once again I lost. I really don't have much than can deal with a Land Raider Crusader. 

Monday, 21 August 2017

Partizan Swag!

Here's what I got at Partizan yesterday

A varied selection of nonsense for a variety of nonsensical projects.

Northstar spears and Renadra 20mm square bases for the Late Romans

Paint - some CDA and a couple from The Tree Fellas (though there were only two of them)

 Foundry Harpies for OGAM

Frenchies for the Sherwood Hucknall and Ilkeston Team foray into the FIW

Sunday, 20 August 2017

Other Partizan 2017

I went to Partizan today with Stephen.
It was mainly a shopping expotition (as Pooh Bear would have it) so didn't take a camera.
However I did snap these quick pictures of Steve Jones rather marvellous AWI game.

Pictures of the swag to follow tomorrow.

Tuesday, 8 August 2017

Rumble in the Pass - A TMWWBK AAR

Filled with enthusiasm after our last game General Ballroom and I persuaded Steve to join us for another game of TMWWBK.
Gen B. unfurled his rather super new mat for the occasion (which for some reason has a rather bluish cast in the pictures).
Steve took the plucky Brits, a Sikh unit of which had recently rescued the lovely "Creamy" Beatrix and were planning to hold on to her until help arrived.
General B took command of the Pathans and I drank beer and adjudicated.

The Sikhs prepare to defend Beatrix's honour (such as it is)

Pathan hordes arrive

Close Order is formed

The Pathans rush on

The thin kahki line gives fire 

Pathan swarm across the hills

The Sikhs are cut down and Beatrix is at the mercy of the Pathans

The 99th Humbersiders arrive

Beatrix is abandoned

More Pathans approach their target

But the Humbersiders are resolute

The last fatal charge of the Ghazis

In the end the plucky Brits won out.
I think I may need more scenery - the natives SEM very vulnerable. The field fun also feels horrendously powerful I may just paint some more soldiers so I don't feel obliged to...ummm...field one every game.
The game certainly cracks along I'm sure we'll play again soon.

Sunday, 6 August 2017

Of Gods and Mortals Zeus versus Hermes

Last week I pottered over to see chum James. Following my game against the Gaming Heir the other week I was up for more OGAM and James has been beavering away at a Greek force for a while. So it was ON! Hermes versus Zeus INA battle for the temple.

Naked Spartans defend the ruins

Look at the size of that!

James has created a Talos, Bronze giant in the style of the Harryhausen one we all know and love from Jason and the Argonauts using a tourist Noel he acquired on Crete.

The king of the gods manifests

Another of James' models fashioned from tourist statues.

Zeus confronts the Spartans

The Nemean Lion appears to assist Hermes

Medusa and the Hopilites take on Jason

Lion versus Bull

The Nemean Lion fancies easier prey

Zeus to the rescue

The Talos deals with Hermes

In the end a pretty easy victory for Zeus. James has played more OGAM then I recently, so even though his force was new to him he still knew what he was doing far better than I.
Great fun game with splendid company and James' scenery makes it even better.

Friday, 28 July 2017

The Men Who Would Be Kings NWF AAR

Stephen was indisposed this week, so General Ballroom and I were free to play a colonial game using random activation without being forced to look at Stephen doing a sad face all evening.

I've collected both sides for NWF action using the TMWWBK rules but have only managed a couple of short solo games.
Fortunately they were ages ago, so I'd forgotten pretty much everything so General B and I could learn together.
Sadly however I'd not actually finished painting the movement trays for the Pathans, which slightly distracted from the look of the game for me. Must get the big brush out and crack on.

General B took the thin khaki line and I took the wily Pathans.

We did roll for traits but largely forgot about them. The British all rolled well for the Leadership but a few of the Pathan leaders were barely average.

The General drew up in a defensive position with a field gun protecting his right flank. Meanwhile the Pathans surged forward.

We soon discovered how powerful the field gun could be and the Afghan forces rapidly fled to the flanks in search of cover.
The British meanwhile were drawing up in Close Order and delivering murderous Volley Fire.

The left flank of the Pathan forces took a long time to get into position but were able to pick of a few Sikhs from long range.

Over on the right the Pathans stalled, or at least the one big unit of Ghazis did, which rather blunted the advance. One group of native warriors made it into the foothills, but then failed to Go to Ground for a couple of turns and were duly whittled down by British fire.

Eventually however flanking riflemen began to take a toll on the 99th Humberside regiment and a fierce charge by Pathan tribesmen threw them back.

Despite this however General Ballroom was able to steady his lines and bring the devastating power of the field gun and British rifles to bear which halted the native assault and pinned them in place.

Further fire from the field gun also neutralised the Pathan left flank and with that the evening fell and the battle ended.

The British field force was battered, but had held together whilst the Pathans melted back into the hills to lick their wounds.

This was a great fun game - the first turn or so saw a lot of rule-book consultation but by turn three we were rattling along. It plays very fast and the speed of the native advance (when they weren't failing activation tests) rather worried General Ballroom at one point.
Overall it had a good asymmetric feel - which is right for colonials I think and was sufficiently challenging to hold our interest.
It's very bloody though!

Next time we both agreed we need a scenario - otherwise it devolves into essentially natives hurling themselves onto British bayonets.
We'd also like some unit and leader cards just to help us keep track of traits and the like.
Brilliant to finally get a game in against a rel live opponent - looking forward to the next one.